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Post by rjrock85 on Jan 3, 2010 21:06:49 GMT -5
For those of you who have yet to buy the official artillery dice here is a simple fix:
1. For the numerical die (2,4,6,8,10 misfire), roll a d6 double the result and on a 6 you have yourself a misfire.
2. For the scatter die, roll a d6 and a d10. If the d6 comes up a 1 or 2 you have a "hit" result, on the result of 3-6 the artillery scatters in whatever direction the the d10 points (top or bottom, determined before the game starts).
And there you have it. Simple enough right?
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rlandis
Journeyman
FOR THE EMPIRE!
Posts: 224
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Post by rlandis on Jan 4, 2010 11:42:12 GMT -5
Sounds good and actually pretty easy to understand. *Sagely nod*
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Post by Drozgul on Jan 5, 2010 4:53:59 GMT -5
Thank you for saving us money!
I still remember the nightmare that was Magic: The Gathering. Financially speaking.
However, for direction, if you don't need the numbers on a d10 for anything, I would recommend using a d8, their pointed ends are a little easier to define.
Also, you did mention that the directional die should have "direct hit" possible outcomes, and that the damage die should have one "misfire" possible outcome. A d10 and a d8 both would have trouble representing that chance comparatively to the well proportioned odds of the d6 provided by the pre-made dice in question (I know you said roll both, but warhammer can put a lot of dice on the table already, this is an attempt to use less). Let's not throw the odds out too much, there is a reason why a d6 is a ideal. The chances are weighted toward mediocrity, but never by too much it seems. A six sided die is used here because the middle numbers are most likely, thus an arrow is the greatest chance, but the others are only slightly rarer, and random either way. the more numbers in between, the more you play with the probably randomness, which I do not feel is a good thing. (I know, you did not mention using the d10 numbers...but a double d6 seems unnecessary as well.)
Craps, my friends, is a lovely game of glorious d6 probability. Betting on "snake eyes" or double sixes is always a long shot which yield extreme results because it is unexpected. You could simply decide that the "top" (the end of the die above a number read from the die correctly, perspectively) of a given number that turns up on a d6, be it 2-5, is the direction it points. A square end is also better to edge your measuring tape against anyways, is it not?
This leaves the odds alone, and 1 or 6 is your direct hit, or misfire, respectively decided before play begins.
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Post by rjrock85 on Jan 5, 2010 15:47:23 GMT -5
You sir are mistaken...every outcome on a single die is the same. There is a one in six chance to get any value on a d6. A single d6 is not weighted towards any value (unless you have a weighted d6 and in that case you shouldn't be playing with me ). Its when you add multiple dice that things start to get hairy, hence why snake eyes in craps is at such a low odds value. Value:Number of Combinations out of Total Combinations:% Chance 2:1 out of 36:2.7778 3:2 out of 36:5.5556 4:3 out of 36:8.3333 5:4 out of 36:11.1111 6:5 out of 36:13.8889 7:6 out of 36:16.6667 8:5 out of 36:13.8889 9:4 out of 36:11.1111 10:3 out of 36:8.3333 11:2 out of 36:5.5556 12:1 out of 36:2.7778 I didn't show my work for brevity's sake, although it will magically appear if it is necessary. I could chose any two numbers on a d6 and that range would be the same as any other two numbers as far as odds are concerned. A 1 or 2 is the same as a 3 or 6 which is the same as a 5 or 2 and so on and so forth...I chose 1 or 2 for simplicity's sake, but it could really be any two numbers found on a d6. Also, on the scatter dice you do not place your tape on the edge of the d6 but from the point of the arrow (and not from where the die lands so we are dealing with imaginary lines anyways) so a d10 (or d8 which I now like better) works all the same. And one more thing, there is no "top" edge on a pitted d6, which is most commonly used. So if you need to bring a special die to the table its really up in the air whether or not to bring a d8, d10, or an Arabic numeral d6, either way you need to bring a special die. Your argument seemed like argument for the sake of argument (and misinformed in one aspect).
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rlandis
Journeyman
FOR THE EMPIRE!
Posts: 224
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Post by rlandis on Jan 5, 2010 20:43:23 GMT -5
That is sad. . . I understood the math. Any-way. Point for Rock.
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Post by Drozgul on Jan 5, 2010 22:57:10 GMT -5
I concede, I won't be playing anyway so it doesn't really matter.
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