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Post by archon on Nov 9, 2011 22:37:33 GMT -5
A simple question really, where do you, as game masters, go for inspiration for campaigns and adventures? I get mine from all kinds of sources, books, movies, media, and even dreams. These days I find myself being less prepaired and more off the cuff. Like I make the bare bones skeleton of an adventure and then just ad lib the meat. I used to plan out every little thing. I ask because I am suffering a serious case of writers block for a game that is really popular among my players. I have plans for overarching plots but Im trying to do some filler adventures. Im just trying to get the old creative juces flowing again.
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Post by Drozgul on Nov 10, 2011 1:03:46 GMT -5
I would recommend taking it like a writing project. Pick an event, a character, even an item that is going to be important. Then write up a mock-history for it. Then extrapolate on that. I am trying to use my own advice for myself in my story writing. In doing this, you could find yourself coming up with all sorts of fun ideas. Also, rehash some old stuff you've used, and put a new spin on it that is different or even opposite what you did before. See what happens.
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Post by archon on Nov 10, 2011 11:50:24 GMT -5
I do try stuff like that. he game I am currently running is Chivalry and Sorcery. For some reason I am having trouble dealing with the world sence it is basically historical fiction. The characters are in Europe in the 1200s and are all of at least the knight social level. I am trying to put together a basic dungeon crawl because its something that as a party they havent done yet. Im really trying to think of an item that could be useful and a reason that they have to go get it.
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Post by xenocide on Nov 10, 2011 14:45:57 GMT -5
All over the place, to be honest. The group I play with is really flexible, so I can't set in stone too terribly much anymore. They really make me think on the fly.
As for the scenario you are talking about (and note: I know nothing of this game) does a story arc already in place have a villain of some nature? You could build into that person a weakness (childhood belongings, specific items, or (if the game has a magical contingancy) a specific sword/orb/anything. You could have your players hunt for said weakness and have them find that the key has been hidden in your dungeon crawl.
I'm trying to be as obtuse as possible cuz I have really no idea about this game. hope it helps!
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