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Post by xenocide on Oct 14, 2011 19:35:36 GMT -5
example: Dnd is the system of choice in the group. There is also a subgroup that plays another game (we will say Rifts.) A slot opens up from finishing a Dnd campaign and you are presented a new system, a chance to try something new. What do you do?
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Post by Drozgul on Oct 15, 2011 11:55:38 GMT -5
This is just me, trying to be honest with no intention to offend or hurt anyone. That being said I must also be honest.
In the past few years, my groups game time slots have been so full there's not much room for much else on the few days off we've all had. This, in my opinion is a show of our great affection for gaming, otherwise we wouldn't pile it on so heavily.
However, I've found that during this time, as we play a different game each Saturday and each Sunday, cycling back to the top of the order each month, that as soon as a spot is open or will be soon a new game is proposed.
Sometimes familiar systems, sometimes brand new systems.
I half been about 65% open minded to new things, while clinging at the same time to the familiar in hopes I'll get to use ideas that are meant for settings already showcased.
I like new things, as long as it appeals to me. But have felt as though our group feels let down by me if don't immediately embrace a new idea?
"what's wrong with what I like?" as if it's some kind of insult, and my reason is never good enough.
I just feel that if you present a new idea to me in particular, give a little summary, maybe some suggested reading, and don't try so hard to "sell" the idea.
It's just my opinion, but knowing your audience first is truly key to this. Assuming that your friends love something as much as you do simply based on the fact that they've never picked on you for it has plagued me for years. But even through discussion (or lack thereof) I feel that a disagreement with friends will only be remembered if more than one person disagrees. But when the cheese stands alone, so to speak, his/her opinion is likely to be ignored or forgotten.
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rlandis
Journeyman
FOR THE EMPIRE!
Posts: 224
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Post by rlandis on Oct 15, 2011 12:20:28 GMT -5
I've learned to hate systems for the most part. SO personally. I'd shut the idea down in a heart beat, just because I believe older systems are already able to bent to the way I need them used for.
I hate Combat in Roleplaying games, I find it a waste of time for the most part. . . So, I personally hate new systems because they revolve around the combat, and we have systems already that revolve around the skills and stats. It doesn't matter if I am rolling a d6 and adding some random number, or a d10 to see if I can get under a percentage, or rolling a d20 and seeing if I pass a test. . . To me its all the same. Dice is dice, you can configure it in any-way shape or form, its still dice rolling. All chance.
Now, if a game systems has something that is a good idea, that can be more easily converted to an already established game with the group, then it would be to re-teach a game to someone.
Learning a new game is great and all. . . But it slows the game down. . . Everyone will be slow to learn it and why bother learning a million games if you have yet to master one.
As Bruce Lee put it."I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times."
I'd rather have a smooth game for roleplay, then a nice smooth system. Then again, as I say, I play warhammer miniatures for my tt blood shed.
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Post by archon on Oct 23, 2011 22:59:13 GMT -5
Being, most likely, the gamer with the most gaming xp here (23 years) my opinion is to try out anything and everything. This way you get to know what kind of systems work for you and what kind of worlds work for you. Some players only like fantasy or sci-fi. Some dont try one out of favor for another and, who knows, they might have liked it. I never give up an oppertunity to try a new game. Even if it sounds bad, or something I might not normally like. Because of this there almost isint a mainstream game I havent tried and I also have a lot of xp with more obscure systems. To date I play/have played D&D(2e,3e,3.5e,4e), Shadowrun (1-4e), Whitewolf (both WoD and Requiem), Chivalry and Sorcery (3e), Exalted, Call of Cthulhu, Warhammer (fantasy and 40k Rp), Star Wars (d6, d20, and Saga), Star Trek (1e,2e,3e), RIFTS, GURPS, Rolemaster, and Alternity. I even may have forgotten a few. Because of having played all these games I find myself knowing exactly what kind of systems I like using and worlds I like playing in. Try everything, you might not enjoy everything you try but in the end it will be worth it.
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