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Post by labael on Jul 20, 2011 10:25:13 GMT -5
I'm making a game where the characters are non-oriental d&d 3.5 characters in a Oriental continent. They get shipwrecked. They don't understand the common language here. . .but goblin, dwarven, slyvian, etc will come in handy. . .as long as they are talking to someone that has it. Not sure what they will deal with but any ideas.
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Post by Drozgul on Jul 25, 2011 0:43:37 GMT -5
Since you like comedy in the games, I recommend a bad translator who is not terribly welcome in many places. This is a recipe for tons of fun. Also, you need to find a way to reveal real problems, otherwise the PCs can't solve them. Oh yeah, and what do the PCs want? If that's important, that is?
Ultimately a reward that suits would be a position there and the bad translator getting better at it, or simply a built ship to send them home.
I find it hard enough to create a problem that any group of PCs cares about at all, so throwing in a language barrier would be like slitting my own wrists for me.
A fun start might be a band of marching barbarians that run the PCs into a village. Will the villagers help them? Kill them? lock them out?
That's all I got. My game is eating too much of my brain.
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