Post by xenocide on Dec 28, 2011 14:50:16 GMT -5
The area starts off with a pathway that is littered with trees that grow small, round, yellow fruits. (+1 max hp for 24 hours, or until damage is taken, stackable) there are some lizards running around (+1 to athletics, acrobatics, and endurance checks, stackable)
At the end of the path is a huge valley. In the valley is a giant lake, and sitting in the lake is a three- tiered stone platform. Sitting on the platform, from this distance, you can see three giant golems, one per tier. A staircase leading down into the valley, and out onto the platforms, stands in front of you. On either side, two stone pillars that would make a balor look like a small child.
Descending the staircase, there are more of these pillars to each side. the closer you get to the platform, the more you realize that these pillars, while huge to you, are rather small in comparison. after about a ten minute walk, you find yourself at the edge of the platform.
Upon examination of the golem, you are amazed to find that it is a living, breathing creature! It is sitting in the center of the arena, cross-legged. in its sitting position, it is nigh under 200 feet tall. directly behind it you can see a small (or at least, comparatively) nob-like item, standing just above the back of its head.
The golem itself is covered in armor made entirely of stone. It's hands are roughly the size of a lord's carriage, and its head, if hollow, would hold an adult dragon- comfortably.
Upon stepping foot on the platform, the golem, content to simply sit there before, looks down directly at you. It uncrosses its legs and stands, nearly doubling it's height. It steps to the left slightly, to reveal a pillar behind it- the nob you see before at the top. the pillar is as wide as the giant's arm, up to the end, which narrows to roughly a fifth of the original size. As you watch on, it grabs the top of the pillar with one hand, and wrenches it free from the earth, revealing a pointed tip.
It swings its sword in a great overhead arch, bringing it down to bear right at you all! (acrobatics check to dodge, dc 30) As it does, you hear a voice in your head- "MOVE!" it screams, a female voice. "You can not fight them as you are now. Come to me!" As she says this, you feel pulled to where the sword had been held in the ground.
upon checking (Sword swings once a round or the giant stomps, swinging at the most people, or stomping if someone gets too close) you notice that there is a deep pit. but the pit is rectangular in shape, and there seems to be some lights at the bottom of the pit. You see no handholds at the pit, and now your colossal opponent is moving faster, trying to stop you.
as the last person gets into room at the bottom of the pit, the sword comes slamming down into the bottom of the pit, sending a shock wave through the room and dust flying. As the dust settles, you all notice an altar at the other end of the room- with it setting four weapons glowing faintly. "Take these, warriors, and defeat the foes above. In doing so, you will break their spell, letting me finally rest."
(One is a bow. One is a longsword. For a thief/Dual weapon ranger, there are two drow long knives EPG 95. For the wizard/sorcerer (if there is only one) there is a staff encrusted with clear gemstones. Each weapon has two gemstones, both clear, that match with two of the gemstones on the staff. Each weapon is made of a white, almost ivory-feeling material, however this does not interfere with their function. The bow also has a quiver with 100 arrows made of the same material. The Staff owner can cast through the other weapons as if he was holding them)
Upon examining the exit, the group notices that the huge sword itself has grooves in it, almost like a ladder, on both sides. Looking up, the giant is nowhere to be found. Peaking out, you see that the giant is standing, his hand on the hilt of the sword. He does not, however, notice you holding onto the sword.
The second someone steps out onto the grass, he notices the group and starts to draw the sword (dc 20 to jump off and not fall down the hole again.) The giant has 600 hp, 20 ac, 15ref, 30 will, and fort of 50. It's attacks are so slow, they have dc's to dodge: a downward slash dc is 28 with a damage of 40 (acrobatics check to dodge) a stomp has a dc of 25 and 60 damage. It then does an attack where it spins its blade the whole length of the field; it has a dc of 25 to hit and does 25 damage.
upon death, it flails about, with a dc 35 check to not get hit (15 damage) and another check not to get hit again (25, ten damage) and it throws it's sword into the next area. Long tendrils of white and green energy seep out of the body and stretch down into the ground, turning the giant into a huge piece of diamond.
The next area is a huge arena. there are arches in the exterior of the arena so people can watch, with a solid wall behind the arches. the arches are human-sized, the arena, however, could easily hold two of the earlier giants fighting without risk to the people watching. there are several small, slightly hidden areas in the arena that can't be seen by the center, as well as a top level that anyone can walk on. there are sections that where just recently damaged (see below.)
In the next area, you find a trio of small (compared to the last giant, these monsters are each roughly the size of the giant's head), gecko-like creatures that are climbing around an arena-like building. Their feet and undersides the only things that are not covered with the stone-armor. Sitting atop the ledge on the far side is the broken blade of the giant's sword. The hilt sitting at the bottom, with a fourth gecko stuck underneath it- It seems to have bounced off the walls, struck the gecko, and launched to the top of the building.
66 on 2d10 to hit one target, 90 on 2d10 to hit two with the sword. combined strength check of 70 to move the sword.. The arena has holes you can fire through into the center, or you can fight in the open arena. the gecko launches lighting at the players (+20 vs ref, 30 damage) and a tail smash (+16 vs ac, 20 damage) if the lightning hits, ongoing 5 lightning to everyone in a ten square range from target. one creates red lightning, one blue, and one green. these lightning effects CAN stack, and if they last for more than 4 rounds (2 for 2 bolts, 1 for all three) the target becomes paralyzed. three dc 25 endurance checks must be made before five failures in order to not be turned to stone.
Each gecko has 200 hp, ac 40, reflex 43, fort 30, will 25
After defeating the geckos, the weapons start to reverberate... and then stop. Similar tendrils stretch out of the geckos, this time red and black. After they become diamond, You feel the feelings of joy, gratefulness, and admiration wash over you, followed by the desire to beat the final challenge, A rush of energy washing over you (all powers are recovered)
the last area is a bunch of long runs separated by lower areas with steps at ether end. The hole place is a large, round area like the first, with a platform roughly thirty feet tall at the center. On said platform sits a creature clad in the same armor as the first foe. Upon entering the arena, it cocks its head to the side and looks at you. Its chest cavity- or what looks like it- opens up, spreading into two, hundred-plus foot long wings. As its wings flap, the wind starts to gust around you, buffeting you around (dc 25 athl/acro check to stay standing) It takes flight, and starts to circle the area.
(hp: 700. Ac 35, fort 25, ref 36, will 33)
The bird has two main attacks: the first is to dive bomb the targets, hitting them and pushing them. (either vs reflex +29, 35 damage, or acrobatics check dc 39, 35 damage)
the second attack is an area-effect attack where it launches large spines at the area. (Burst twenty anywhere, vs ref, +25, 30 damage)
If someone manages to get on to the bird, the bird will spin around and loop in the air, trying to throw them off. dc 35 athletics check for the spin, and dc 30 for loop.
after the bird is defeated it crashes into the area, causing all three of the platforms to fall. A dc 30 perception check allows you to see the bird becoming diamond as it hits and blue tendrils stretching out from it. The weapons the group are holding shimmers, teleporting them down and away, into the valley the stands where in, beside the lake. Floating over the lake, in front of the group, is an eight-armed, four-legged, tri-skulled skeleton with skeletal wings.
"I am Drevistar, Slayer of Worlds, Eater of Souls, Reaper of Life, Destroyer of Faith! You have released me! As such, you will serve under me for eternity!"
At this point, they realize: the skeletal demon in front of you was being held in check by the group of guardians of the platforms, the tendrils being energy from a seal being released.
If the group submits, it is game-over. They are transformed into beings similar to their new master. if not, the encounter functions as follows:
3 sorrowsworn reaper (mm 242)
1 dagon (mm2, 45)
Dagon is used as the template for Drev, and drev fights the exact same way. It first spends its round summoning the sorrowsworn, who have similar features to the monsters they just fought. when something doesn't fit, make it up: the hands of the eight arms could have any number of weapons in them, to create the varying effects that let dagon pull his enemies in, for example.
The lake tapers down to about fifty feet, then drastically falls to an almost 800 foot deep bottom. The area they are standing on is roughly 100 feet long, and 300 feet to the base of the valley. it is almost entirely sand. A non-critical fail roll is required to not fall in the sand. After defeating Drev, the demon-skeleton Shrieks 'You have only slain but a part of me, I will continue to live on!' after the group has searched the area, they notice small handholds that will allow them to climb (dc 25 acrobatics) up and out of the valley. they find that they are on the opposite side from where they started, and can continue their journey.
Problems I am having: What level is this? lol. I just started typing and didn't stop until I was done.
At the end of the path is a huge valley. In the valley is a giant lake, and sitting in the lake is a three- tiered stone platform. Sitting on the platform, from this distance, you can see three giant golems, one per tier. A staircase leading down into the valley, and out onto the platforms, stands in front of you. On either side, two stone pillars that would make a balor look like a small child.
Descending the staircase, there are more of these pillars to each side. the closer you get to the platform, the more you realize that these pillars, while huge to you, are rather small in comparison. after about a ten minute walk, you find yourself at the edge of the platform.
Upon examination of the golem, you are amazed to find that it is a living, breathing creature! It is sitting in the center of the arena, cross-legged. in its sitting position, it is nigh under 200 feet tall. directly behind it you can see a small (or at least, comparatively) nob-like item, standing just above the back of its head.
The golem itself is covered in armor made entirely of stone. It's hands are roughly the size of a lord's carriage, and its head, if hollow, would hold an adult dragon- comfortably.
Upon stepping foot on the platform, the golem, content to simply sit there before, looks down directly at you. It uncrosses its legs and stands, nearly doubling it's height. It steps to the left slightly, to reveal a pillar behind it- the nob you see before at the top. the pillar is as wide as the giant's arm, up to the end, which narrows to roughly a fifth of the original size. As you watch on, it grabs the top of the pillar with one hand, and wrenches it free from the earth, revealing a pointed tip.
It swings its sword in a great overhead arch, bringing it down to bear right at you all! (acrobatics check to dodge, dc 30) As it does, you hear a voice in your head- "MOVE!" it screams, a female voice. "You can not fight them as you are now. Come to me!" As she says this, you feel pulled to where the sword had been held in the ground.
upon checking (Sword swings once a round or the giant stomps, swinging at the most people, or stomping if someone gets too close) you notice that there is a deep pit. but the pit is rectangular in shape, and there seems to be some lights at the bottom of the pit. You see no handholds at the pit, and now your colossal opponent is moving faster, trying to stop you.
as the last person gets into room at the bottom of the pit, the sword comes slamming down into the bottom of the pit, sending a shock wave through the room and dust flying. As the dust settles, you all notice an altar at the other end of the room- with it setting four weapons glowing faintly. "Take these, warriors, and defeat the foes above. In doing so, you will break their spell, letting me finally rest."
(One is a bow. One is a longsword. For a thief/Dual weapon ranger, there are two drow long knives EPG 95. For the wizard/sorcerer (if there is only one) there is a staff encrusted with clear gemstones. Each weapon has two gemstones, both clear, that match with two of the gemstones on the staff. Each weapon is made of a white, almost ivory-feeling material, however this does not interfere with their function. The bow also has a quiver with 100 arrows made of the same material. The Staff owner can cast through the other weapons as if he was holding them)
Upon examining the exit, the group notices that the huge sword itself has grooves in it, almost like a ladder, on both sides. Looking up, the giant is nowhere to be found. Peaking out, you see that the giant is standing, his hand on the hilt of the sword. He does not, however, notice you holding onto the sword.
The second someone steps out onto the grass, he notices the group and starts to draw the sword (dc 20 to jump off and not fall down the hole again.) The giant has 600 hp, 20 ac, 15ref, 30 will, and fort of 50. It's attacks are so slow, they have dc's to dodge: a downward slash dc is 28 with a damage of 40 (acrobatics check to dodge) a stomp has a dc of 25 and 60 damage. It then does an attack where it spins its blade the whole length of the field; it has a dc of 25 to hit and does 25 damage.
upon death, it flails about, with a dc 35 check to not get hit (15 damage) and another check not to get hit again (25, ten damage) and it throws it's sword into the next area. Long tendrils of white and green energy seep out of the body and stretch down into the ground, turning the giant into a huge piece of diamond.
The next area is a huge arena. there are arches in the exterior of the arena so people can watch, with a solid wall behind the arches. the arches are human-sized, the arena, however, could easily hold two of the earlier giants fighting without risk to the people watching. there are several small, slightly hidden areas in the arena that can't be seen by the center, as well as a top level that anyone can walk on. there are sections that where just recently damaged (see below.)
In the next area, you find a trio of small (compared to the last giant, these monsters are each roughly the size of the giant's head), gecko-like creatures that are climbing around an arena-like building. Their feet and undersides the only things that are not covered with the stone-armor. Sitting atop the ledge on the far side is the broken blade of the giant's sword. The hilt sitting at the bottom, with a fourth gecko stuck underneath it- It seems to have bounced off the walls, struck the gecko, and launched to the top of the building.
66 on 2d10 to hit one target, 90 on 2d10 to hit two with the sword. combined strength check of 70 to move the sword.. The arena has holes you can fire through into the center, or you can fight in the open arena. the gecko launches lighting at the players (+20 vs ref, 30 damage) and a tail smash (+16 vs ac, 20 damage) if the lightning hits, ongoing 5 lightning to everyone in a ten square range from target. one creates red lightning, one blue, and one green. these lightning effects CAN stack, and if they last for more than 4 rounds (2 for 2 bolts, 1 for all three) the target becomes paralyzed. three dc 25 endurance checks must be made before five failures in order to not be turned to stone.
Each gecko has 200 hp, ac 40, reflex 43, fort 30, will 25
After defeating the geckos, the weapons start to reverberate... and then stop. Similar tendrils stretch out of the geckos, this time red and black. After they become diamond, You feel the feelings of joy, gratefulness, and admiration wash over you, followed by the desire to beat the final challenge, A rush of energy washing over you (all powers are recovered)
the last area is a bunch of long runs separated by lower areas with steps at ether end. The hole place is a large, round area like the first, with a platform roughly thirty feet tall at the center. On said platform sits a creature clad in the same armor as the first foe. Upon entering the arena, it cocks its head to the side and looks at you. Its chest cavity- or what looks like it- opens up, spreading into two, hundred-plus foot long wings. As its wings flap, the wind starts to gust around you, buffeting you around (dc 25 athl/acro check to stay standing) It takes flight, and starts to circle the area.
(hp: 700. Ac 35, fort 25, ref 36, will 33)
The bird has two main attacks: the first is to dive bomb the targets, hitting them and pushing them. (either vs reflex +29, 35 damage, or acrobatics check dc 39, 35 damage)
the second attack is an area-effect attack where it launches large spines at the area. (Burst twenty anywhere, vs ref, +25, 30 damage)
If someone manages to get on to the bird, the bird will spin around and loop in the air, trying to throw them off. dc 35 athletics check for the spin, and dc 30 for loop.
after the bird is defeated it crashes into the area, causing all three of the platforms to fall. A dc 30 perception check allows you to see the bird becoming diamond as it hits and blue tendrils stretching out from it. The weapons the group are holding shimmers, teleporting them down and away, into the valley the stands where in, beside the lake. Floating over the lake, in front of the group, is an eight-armed, four-legged, tri-skulled skeleton with skeletal wings.
"I am Drevistar, Slayer of Worlds, Eater of Souls, Reaper of Life, Destroyer of Faith! You have released me! As such, you will serve under me for eternity!"
At this point, they realize: the skeletal demon in front of you was being held in check by the group of guardians of the platforms, the tendrils being energy from a seal being released.
If the group submits, it is game-over. They are transformed into beings similar to their new master. if not, the encounter functions as follows:
3 sorrowsworn reaper (mm 242)
1 dagon (mm2, 45)
Dagon is used as the template for Drev, and drev fights the exact same way. It first spends its round summoning the sorrowsworn, who have similar features to the monsters they just fought. when something doesn't fit, make it up: the hands of the eight arms could have any number of weapons in them, to create the varying effects that let dagon pull his enemies in, for example.
The lake tapers down to about fifty feet, then drastically falls to an almost 800 foot deep bottom. The area they are standing on is roughly 100 feet long, and 300 feet to the base of the valley. it is almost entirely sand. A non-critical fail roll is required to not fall in the sand. After defeating Drev, the demon-skeleton Shrieks 'You have only slain but a part of me, I will continue to live on!' after the group has searched the area, they notice small handholds that will allow them to climb (dc 25 acrobatics) up and out of the valley. they find that they are on the opposite side from where they started, and can continue their journey.
Problems I am having: What level is this? lol. I just started typing and didn't stop until I was done.